- Introduction
- Course Notes
- 1. The Basics
- 2. Game Desing Atoms
- 3. Puzzle Design
- 4. Elements of Chance
- 5. Elements of Strategy
- 6. Elements of Twitch
- 7. Balance Chance and Skill
- 8. Targeting a Market
- 9. Adding and Subtracting Mechanics
- 10. Multiplayer Games
- 11. Serious Games
- 12. Casual Games
- Extra Material
- 13. Resources
- 14. About Challenges
- 15. Concept Document Structure
- 16. Formal Game Description