Concept Document Structure

Your concept document must be a one to three pages document that provides a high-level overview of a proposed game.

The usual contents are:

  • A pitch line.
  • An introductory paragraph explaining the theme of the game.
  • demographic breakdown, including target audience, genre, and intended platform(s).
  • A bullet-point feature-list.
  • A feature list breakout that explains each of the features in more detail.

Consider the following points while solving your project, and use them to organize the concept document.

  • Outline
    • The target audience (at your choice), its key characteristics and how you addressed them.
    • The goals that motivate the player, and the meaningful decisions that keep him engaged.
    • The core of the game, its mechanics and dynamics.
    • The elements of chance and strategy, the reasons to include them and how skill balances chance.
    • The types of strategic decisions, tradeoffs, frequency, and mechanics.
    • The types of twitch, and respective mechanics.
  • List
    • The System Design: the rules of the game.
    • The Content Design: the characters, items, levels, missions, etc.
    • The Game's Features and mark which are convention, which are improvement, and which are innovation.
  • Describe the User Interface
    • How the player interacts with the game.
    • How the player gets information from the game.
  • Explain
    • The game balance and design decisions you took to compensate unbalanced difficulty and luck vs. skill.
    • How the game mechanics keep challenging the player, without causing frustration or boredom.
  • Describe the mechanics, ballance issues and other relevant design points.
  • Identify key questions that you wold like to see addressed in play-testing sessions, considering the player engagement, game balance, and chance, twitch, and strategy elements.

Formal Description

Additionally, in the context of the Game Design course, it should also include (one to three) pages with a formal game description, guiding the data structures and functions in the implementation deal with:

  • Game State,
  • Game Setup,
  • Game Views,
  • Player Actions,
  • Victory Conditions,
  • Progression of Play.